3D technologies for cultural heritages

Ambito disciplinare

  1. Articolo su rivista2020

    Digital technologies for the sustainable development of the accessible underwater cultural heritage sites

    Bruno F., Ricca M., Lagudi A., Kalamara P., Manglis A., Fourkiotou A., Papadopoulou D., Veneti A.,

    Journal of Marine Science and Engineering, 8(11), pp. 1-25

    Abstract

    In recent years, the development in digital technologies such as Augmented Reality (AR) and Virtual Reality (VR) has evolved rapidly. These technologies are currently in the process of creating driving change in the Cultural and Creative Industries (CCIs), representing innovative means to share information, facilitating access and increasing the value and public awareness on Cultural and Natural Heritage. This is particularly relevant for underwater environments, where the most interesting cultural and naturalistic sites are accessible only to scuba divers, or not accessible at all, due to depth and/or environmental constraints. In addition, in underwater sites, guided diving tours are carried out by professionals that usually describe the area to be visited during the predive briefings; such step is needed due to the impossibility of underwater verbal communication without dedicated equipment, a practice very rarely adopted for recreational diving. So, these difficulties make it almost impossible to replicate under the sea, the guided tour approach that is usually offered in on‐land museums. Considering such limitations, several technological applications are emerging to increase the accessibility underwater and enrich users' experience both for divers and nondivers. This work aims to identify the potential of underwater sites (either cultural or natural) to support the development of sustainable tourism (economic, environmental, cultural and social) in the Mediterranean. Moreover, it focuses on supplying local/regional authorities and stakeholders with a multidisciplinary plan for managing Underwater Museums and Knowledge Centres, by promoting innovation in the diving industry and improving users'/tourists' experience through value‐added services and cutting‐edge technologies.

    Keywords: Diving tourism , Sustainable tourism , Underwater cultural heritage , Virtual diving

  2. Articolo su rivista2020

    Archaeometric approach to identifying the provenance of white marbles from the shipwreck of Cala Cicala (Crotone, Calabria, Italy)

    Antonelli F., Bloise A., Bruno F., De Luca R., Allegretta I., Medaglia S., Taliano Grasso A., Terzano R., Miriello D.,

    Journal of Archaeological Science: Reports, 30

    Abstract

    This paper presents the results of an archaeometric study performed on white marbles from the shipwreck of Cala Cicala (Crotone, Calabria, Italy). The stone materials, especially the white marbles, are an excellent tool for reconstructing the trade routes of the past and studying the relationships between ancient populations. The purposes of this study were to establish the provenance of the white marbles of the shipwreck of Cala Cicala (Crotone, Calabria, Southern Italy) and to use analysis of their composition to acquire more knowledge about trade routes in the Roman imperial age. The 35 samples of white marble were studied by X-ray diffraction (XRPD), optical microscopy (OM), and isotopic analysis (δ13C and δ18O). All of the archaeometric data collected indicate that the marble blocks in the cargos are from the Greek island of Thasos, in the northern Aegean Sea.

    Keywords: Archaeometric analysis , Calabria , Marble cargo , Shipwreck , Thasian marble

  3. Articolo su rivista2019

    3D virtual reconstruction of the ancient Roman incile of the fucino lake

    Morabito A.E., Di Angelo L., Di Stefano P., Guardiani E., Pane C.,

    Sensors (Switzerland), 19(16)

    Abstract

    The construction of the artificial emissary of Fucino Lake is one of the most ambitious engineering buildings of antiquity. It was the longest tunnel ever made until the 19th century and, due to the depth of the adduction inlet, it required a monumental and complex incile, which, for functionality, cannot be compared to other ancient emissaries. The Roman emissary and its "incile" (Latin name of the inlet structure) were almost completely destroyed in the 19th century, when Fucino Lake was finally dried. Today, only few auxiliary structures such as wells, tunnels, and winzes remain of this ancient work. As evidence of the ancient incile remains a description made by those who also destroyed it and some drawings made by travelers who, on various occasions, visited the site. This paper presents a virtual reconstruction of the Roman incile, obtained both through the philological study of the known documentation, interpreting iconographic sources that represent the last evidence of this structure, and through the survey on the territory. The main purpose is to understand its technical functionalities, the original structures, and its evolution during the time, taking into account the evolution of the Fucino Lake water levels, technological issues, and finally o_ering its visual reconstruction.

    Keywords: 3D virtual reconstruction This research received no external funding , Archaeology , Monumental heritage , Remote sensing

  4. Contributo a convegno2019

    A 3D information framework for automated archaeological pottery archival

    Di Angelo L., Di Stefano P., Guardiani E., Morabito A.E.,

    2019 IMEKO TC4 International Conference on Metrology for Archaeology and Cultural Heritage, MetroArchaeo 2019, pp. 178-183

    Abstract

    The classification of ceramic archaeological fragments is based on shape, dimensions, decorations, technological elements, color and material. Nowadays, all of these features are still recognized and analyzed by a skilled operator. It follows that the resulting characterization of shape and sizes of archaeological fragments is poorly reproducible and repeatable. With a view to overcome these limitations, a computer-based methodology, able to extract automatically several quantitative information from high-density discrete geometric models acquired by the laser scanning of archaeological fragments, was proposed. In this paper, the set of quantitative information obtainable is furtherly broadened, by including the segmentation of some types of morphological features, the identification of the fragment shape type, the evaluation of the longitudinal profile and the estimation of a larger set of dimensional features. Finally, a new 3D information framework is proposed to store the large variety of quantitative information extracted.

  5. Contributo a convegno2019

    Constant radius geometric features segmentation in archeological pottery

    Di Angelo L., Di Stefano P., Morabito A.E., Pane C.,

    IMEKO International Conference on Metrology for Archaeology and Cultural Heritage, MetroArchaeo 2017, pp. 69-74

    Abstract

    This paper gives a contribution to the automatic recognition of significant features of ancient ceramics, useful for the historical and/or archeological investigation. These very common type geometric features are obtained by a sweeping action that leaves negative or positive traces, characterized by a cross section with one or more constant radii. The paper proposes a novel methodology that, analyzing the principal curvatures at the points of high-density geometric models of ceramic vessels, acquired by laser scanning, identifies the nodes potentially attributable to these features of constant radius. The recognition process is not trivial since it is affected by uncertainties. To overcome the limits of a recognition based on crisp sets, the recognition rule, proposed for the feature segmentation, is implemented by a fuzzy approach. The method has been tested in the identification of embossed decorations in an ancient olla and it proves to be promising for further applications on other types of geometric features of constant radius.

  6. Contributo a convegno2019

    A new 3D information system for archeological pottery

    Di Angelo L., Di Stefano P., Pane C.,

    IMEKO International Conference on Metrology for Archaeology and Cultural Heritage, MetroArchaeo 2017, pp. 57-63

    Abstract

    The study of the immense patrimony of ceramic finds is still performed by the traditional manual archaeological approach. So that, the information of the shape and dimensions of the sherds have high uncertainties, are expensive and time consuming to be obtained. With the aim to overcome these limitations, for several years our research group has directed efforts to the development of an automatic computer-based method for the morphological and dimensional characterization of axially-symmetric shards. In this paper, the salient points of this method are reported, as well as the management system of all gathered information. The 3D information system is designed for its future use for pottery classification and reconstruction of ancient ceramics.

  7. Contributo a convegno2019

    The virtual reconstruction of the lake Fucino's emissary

    Di Angelo L., Di Stefano P., Fasciani R., Gaudenzi D., Pane C.,

    IMEKO International Conference on Metrology for Archaeology and Cultural Heritage, MetroArchaeo 2017, pp. 116-121

    Abstract

    The Lake Fucino's emissary represents one of the most important hydraulic construction realized in antiquity. Unfortunately, little remains of the original structure of the Roman emissary, obliterated by the Torlonia building and the definitive drying of the lake. This article presents its virtual reconstruction, in order to understand survey and technological issues met by Romans and to visually offer reconstruction theories, interpreting a partially lost evidence of the Roman technology. The engineering resource becomes the means for a deeper comprehension of archaeological questions, combining the tools of engineering and archeology.

  8. Articolo su rivista2019

    A statistical approach to simulate instances of archeological findings fragments

    Renno F., Lanzotti A., Papa S.,

    Journal of Automation, Mobile Robotics and Intelligent Systems, 13(1), pp. 46-64

    3D scanningGeometric modeling and processingVirtual prototyping and digital twin

    Abstract

    First aim of this paper is to describe a methodology developed to create virtual fragments of archeological archetypes in CAD (Computer Aided Design) environment. A simple Reverse Engineering (RE) technique was adopted to reconstruct the shape of vases allowing the archeologists, and so the CAD inexpert personnel, to use it. Moreover, another relevant aspect is the definition of a procedure to simulate shape errors on the virtual prototypes to make more realistic the results. The characteristics of the fragments to be reproduced were selected by means of Design of Experiment (DOE) techniques. So, an algorithm was implemented to simulate the shape error, related to the working operations, that represents the typical noise for the feature recognition of archeological findings. Furthermore, this algorithm can make more complex the hypotheses related to the Gaussian model of simulation of the error and can adapt the value of the shape error (i.e. increasing it) according to the data gathered in archaeological excavation. The case study was based on the definition of a catalogue of archetypes of the black Campanian vases studied and classified by the archeologist J.P. Morel. The procedure conceived was applied to five (among one hundred) vases of the virtual catalogue obtaining forty instances of fragments affected by errors and so creating virtual mock-ups of typical pieces which may be found in the archeological site considered for the case study.

    Keywords: Archetype , Design of experiments , Geometric modeling , Profile reconstruction , Simulation of the shape and recognition errors

  9. Articolo su rivista2019

    Underwater augmented reality for improving the diving experience in submerged archaeological sites

    Bruno F., Barbieri L., Mangeruga M., Cozza M., Lagudi A., ÄŒejka J., Liarokapis F., Skarlatos D.,

    Ocean Engineering, 190

    Virtual and augmented reality

    Abstract

    The Mediterranean Sea has a vast maritime heritage which exploitation is made difficult because of the many limitations imposed by the submerged environment. Archaeological diving tours, in fact, suffer from the impossibility to provide underwater an exhaustive explanation of the submerged remains. Furthermore, low visibility conditions, due to water turbidity and biological colonization, sometimes make very confusing for tourists to find their way around in the underwater archaeological site. To this end, the paper investigates the feasibility and potentials of the underwater Augmented Reality (UWAR) technologies developed in the iMARECulture project for improving the experience of the divers that visit the Underwater Archaeological Park of Baiae (Naples). In particular, the paper presents two UWAR technologies that adopt hybrid tracking techniques to perform an augmented visualization of the actual conditions and of a hypothetical 3D reconstruction of the archaeological remains as appeared in the past. The first one integrates a marker-based tracking with inertial sensors, while the second one adopts a markerless approach that integrates acoustic localization and visual-inertial odometry. The experimentations show that the proposed UWAR technologies could contribute to have a better comprehension of the underwater site and its archaeological remains.

    Keywords: Markerless and marker-based tracking , Underwater acoustic localization , Underwater augmented reality , Underwater cultural heritage

  10. Articolo su rivista2019

    Enhancing learning and access to Underwater Cultural Heritage through digital technologies: the case study of the “Cala Minnola” shipwreck site

    Bruno F., Barbieri L., Muzzupappa M., Tusa S., Fresina A., Oliveri F., Lagudi A., Cozza A., Peluso R.,

    Digital Applications in Archaeology and Cultural Heritage, 13

    Virtual and augmented reality

    Abstract

    The paper presents the digital technologies developed in the VISAS project and their application to the underwater archaeological site of Cala Minnola (Levanzo Island, Italy)that preserves the remains of a Roman ship. Following the basic principles defined by UNESCO for the protection of the Underwater Cultural Heritage the VISAS project has led to the development of innovative digital technologies for a more engaging and educational exploitation of the submerged archaeological sites. In particular, the paper describes a virtual diving system that allows users to perform, outside of the submerged environment, a virtual exploration of the Cala Minnola shipwreck site. Moreover, an augmented diving system provides, through an underwater tablet, a geolocalized multimedia guide for the divers that visit the underwater archaeological site. Both digital technologies allow users to perform an entertaining and interdisciplinary learning experience by receiving archaeological, historical, and biological information of the specific submerged site.

    Keywords: Underwater 3D reconstruction , Underwater archaeology , Underwater Cultural Heritage , Virtual exploitation , Virtual reality

  11. Articolo su rivista2019

    Performance evaluation of underwater image pre-processing algorithms for the improvement of multi-view 3D reconstruction

    Gallo A., Bruno F., Barbieri L., Lagudi A., Muzzupappa M.,

    Acta IMEKO, 8(3), pp. 69-77

    3D scanningGeometric modeling and processing

    Abstract

    3D models of submerged structures and underwater archaeological finds are widely used in various and different applications, such as monitoring, analysis, dissemination, and inspection. Underwater environments are characterised by poor visibility conditions and the presence of marine flora and fauna. Consequently, the adoption of passive optical techniques for the 3D reconstruction of underwater scenarios is a highly challenging task. This article presents a performance analysis conducted on a multi-view technique that is commonly used in air in order to highlight its limits in the underwater environment and then provide guidelines for the accurate modelling of a submerged site in poor visibility conditions. A performance analysis has been performed by comparing different image enhancement algorithms, and the results have been adopted to reconstruct an area of 40 m2 at a depth of about 5 m at the underwater archaeological site of Baiae (Italy).

    Keywords: 3D reconstruction , Image enhancement , Underwater Cultural Heritage , Underwater imaging

  12. Book Chapter2019

    Posture evaluation for fragment re-alignment of ancient bronze statues: The case study of the principe ellenistico

    Bici M., Guachi R., Colacicchi O., D'Ercoli G., Campana F.,

    Lecture Notes in Mechanical Engineering, pp. 323-335

    Geometric modeling and processingVirtual prototyping and digital twin

    Abstract

    Interventions of ancient bronze statues restoration may last long periods, involving several activities from material and structural analysis to set-up of museum exhibitions, passing through reconstruction of fragments. In this paper, we describe procedures and methods used for evaluation of the current posture of “Principe Ellenistico”. In fact, the statue seems to present some inaccuracies, in the fragments assembly, made during the last restoration activity (one of this effect is clearly observed in the spear inclination). The final aims are: (1) evaluation of differences among the postures before and after the last restoration; (2) recognition of the original fragments embedded in a previous restoration; and (3) the study of a possible better positioning of them. Methods applied are related to feature recognition on acquired point clouds, image analysis through control points and algorithms to find centerline of the elements that could need to be repositioned. In the final part, a concept design for a new inner-support is presented, giving the possibility to avoid assembly inaccuracies. Future developments are presented as the prospect of additive manufacturing the support, firstly with a FDM prototype and then through SLM or similar technologies.

    Keywords: 3D-reconstruction , Bronze statue restoration , Cultural heritage , Feature recognition , Virtual prototyping

  13. Contributo a convegno2019

    DIGITAL CONTENTS for ENHANCING the COMMUNICATION of MUSEUM EXHIBITION: The PERVIVAL PROJECT

    Micoli L.L., Gonizzi Barsanti S., Caruso G., Guidi G.,

    ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 42(2/W9), pp. 487-493

    Virtual and augmented reality

    Abstract

    The PERVIVAL project aims at developing an interactive system with the preliminary function of explaining a complex museum collection in a simple and immediate way and allowing the visitor to better understand the museum collection he is about to see. In particular, the interactive system aims at enhancing the understanding of the collections of funeral furnishings of Egyptians, which are characterized by a multiplicity of objects of rich symbolism and connected to each other through complex funeral rituals. The idea is to explain the religious creed of ancient Egyptians through the objects placed in the tomb, having in this way a double benefit: enlightening the rituals and placing the objects back in their primary function. In this way, the knowledge of the visitor is not only enlarged through the description of something that is described on papyruses or inscriptions (hence, not comprehensible) but also the proper function of every single object will be explained through the connection among them, as a function of amulets or goods necessary to travel through the World of the Dead. The connection between the different objects allows a much greater understanding of the exposed collection that would be perceived in this way not as a set of single isolated pieces, but as a harmonious set of complementary elements between they represent a specific historical-cultural context.

    Keywords: Cultural Heritage , Dissemination , Egyptians , Exhibition , Museum , Storytelling , Virtual Reality

  14. Book2019

    The first outstanding 50 years of “università politecnica delle marche”: Research achievements in physical sciences and engineering

    Longhi S., Monteriù A., Freddi A., Frontoni E., Germani M., Revel G.M.,

    The First Outstanding 50 Years of “Università Politecnica delle Marche”: Research Achievements in Physical Sciences and Engineering, pp. 1-402

    Design for sustainabilityMethods for medical applications

    Abstract

    The book describes the significant multidisciplinary research findings at the Università Politecnica delle Marche and the expected future advances. It addresses some of the most dramatic challenges posed by today's fast-growing, global society and the changes it has caused. It also discusses solutions to improve the wellbeing of human beings. The book covers the main research achievements in the different disciplines of the physical sciences and engineering, as well as several research lines developed at the university's Faculty of Engineering in the fields of electronic and information engineering, telecommunications, biomedical engineering, mechanical engineering, manufacturing technologies, energy, advanced materials, chemistry, physics of matter, mathematical sciences, geotechnical engineering, circular economy, urban planning, construction engineering, infrastructures and environment protection, technologies and digitization of the built environment and cultural heritage. It highlights the international relevance and multidisciplinarity of research at the university as well as the planned research lines for the next years.

    Keywords: Higher education , History of UNIVPM , University development , University governance , UNIVPM

  15. Articolo su rivista2019

    Enhancing heritage fruition through 3D virtual models and augmented reality: An application to Roman artefacts

    Gherardini F., Santachiara M., Leali F.,

    Virtual Archaeology Review, 10(21), pp. 67-79

    Virtual and augmented reality

    Abstract

    The spatial characteristics of museum exhibitions may limit visitors' experience of the artefacts on display. In the case of large artefacts, limited space may affect their whole visualization, or inhibit the visualization of the details farthest from the observer. In other cases, the storage of artefacts in distant sites (museums or archaeological areas) may influence their knowledge process or the possibility for comparative analysis. Moreover, the precarious state of preservation of some artefacts, with damaged or missing parts, makes it difficult to perceive their original appearance. To overcome these limitations, we propose an integrated approach based on 3D virtual models and Augmented Reality (AR) to enhance the fruition of artefacts, improving their visualization, analysis and personal/shared knowledge, also by overcoming space and time constraints. The final AR application is an easily accessible tool for most users from a mobile device, used both inside and outside museums, opening new perspectives for fruition. The framework encourages the use of free and open source software and standard devices, to maximize their dissemination and exploit the potential of such technologies, which is far greater than current use in the cultural heritage field. Selected case studies to test and validate the integrated framework are proposed, dealing with some Roman artefacts found in the area of Modena (Italy). The first is a Roman floor mosaic, found in Savignano sul Panaro (near Modena) in 2011, of which less than half of its original 4.5 x 6.9 m surface is preserved. The others are two Roman funerary lion sculptures: the first is one of two lions flanking the main door of Modena Cathedral, and the second, well-preserved but damaged, is housed in the Museo Lapidario Estense of Modena. Finally, the application was tested by museum experts and visitors both inside and outside the museum, and positively assessed.

    Keywords: Augmented reality (AR) , Image-based reconstruction , Real-time visualization , Roman archaeological objects , Virtual modelling , Virtual museum

  16. Book Chapter2019

    Digit(al)isation in museums: Civitas Project - AR, VR, multisensorial and multiuser experiences at the urbino's ducal palace

    Clini P., Quattrini R., Bonvini P., Nespeca R., Angeloni R., Mammoli R., Dragoni A.F., Morbidoni C., Sernani P., Mengoni M., Leopardi A., Silvestrini M., Gambelli D., Cori E., Gallegati M., Tamberi M., Fraticelli F., Acciarri M.C., Mandolesi S.,

    Virtual and Augmented Reality in Education, Art, and Museums, pp. 194-228

    Virtual and augmented reality

    Abstract

    Digit(al)isation of Cultural Heritage is a multidimensional process that helps in the rescue of European Cultural Identity, and the paradigm of Digital Cultural Heritage (DCH) is a valid instrument for social and cognitive inclusion of museum visitors. In light of disseminating and validating new paradigms for the enjoyment and exploitation of Cultural Heritage (CH) artifacts, this chapter shows main first results from CIVITAS (ChaIn for excellence of reflectiVe societies to exploit dIgital culTural heritAge and museumS). The project develops virtual/augmented environments, through the multisensorial interaction with virtual artworks, to satisfy needs and overcome limitations in a larger CH scenario, applying a bottom-up approach. The research presented show a robust and interdisciplinary approach applied to Ducal Pace at Urbino: key activities and faced challenges demonstrated to test cross-fertilization strategies, involving multilayered issues.

  17. Contributo a convegno2019

    The Lab4Dive project: A mobile smart lab for augmented archaeological dives - Overview and first results

    Scaradozzi D., Zingaretti S., Panebianco L., Ciuccoli N., Screpanti L., Cesaretti L., Costa D., Palmieri G., Bruno F., Muzzupappa M., Ritacco G., Lagudi A., Cozza M., Mageruga M., Raxis P.,

    IMEKO International Conference on Metrology for Archaeology and Cultural Heritage, MetroArchaeo 2017, pp. 702-706

    Virtual prototyping and digital twin

    Abstract

    Marine archaeologists study a large number of submerged sites of interest around the world, which require continue diving explorations and monitoring. Although technology has improved a lot the research in the underwater environment, human intervention is preferred whenever depth makes the sites accessible by divers. This paper presents the concept, the first steps and the preliminary results of the Lab4Dive project, which is co-funded by the EMFF programme of EU, that aims to design, develop, and validate an innovative, marketable and competitive product for surveying, documenting and preserving Underwater Cultural Heritage. The archaeologist will be provided with an underwater tablet equipped with environmental sensors, where a properly designed data gathering system will be accessible through a dedicated application. Lab4Dive aims also to train young researchers and to encourage multi-disciplinary cooperation through the concept of a “Blue Lab”.

  18. Articolo su rivista2019

    A usable and people-friendly cultural heritage: Magna project, on the route from greece to magna graecia

    Rovella N., Bruno F., Petriaggi B.D., Makris T., Raxis P., La Russa M.F.,

    Heritage, 2(2), pp. 1350-1368

    Abstract

    The Western civilization is deeply rooted in the Ancient Greece culture; political, scientific, technological and philosophic knowledge were born in this epoch. Their diffusion was improved upon by the Greek expansionist policy in colonies of Magna Graecia in Mediterranean Basin, leaving important archaeological traces for the community. In this context, the European project “MAGNA, on the route from Greece to Magna Graecia” seeks to develop a transnational thematic touristic route between Greece and the Ionian coast of Calabria (Southern Italy), an ancient Magna Graecia colony, on the basis of cultural and historical connections between these two Mediterranean areas. The project aims to promote the touristic development of the Greek and Calabrian archaeological sites through dissemination activities. These will concern scientific subjects regarding the conservation of cultural heritage, both in sub-aerial and underwater environments; and study of the sea floor, and pollution of seawater by microplastics. This touristic product consists of cruises on a ship equipped with scientific instruments that offer unique cultural experiences, accompanied by multimedia supports. Experts drive people in the proposed activities, creating more awareness of sustainable and responsible tourism.

    Keywords: Ancient pottery , Dissemination , Ecotourism , Greece , Ionian sea , Mediterranean area , Microplastics , ROV , Southern Italy

  19. Articolo su rivista2019

    Detecting square markers in underwater environments

    ÄŒejka J., Bruno F., Skarlatos D., Liarokapis F.,

    Remote Sensing, 11(4)

    Virtual and augmented reality

    Abstract

    Augmented reality can be deployed in various application domains, such as enhancing human vision, manufacturing, medicine, military, entertainment, and archeology. One of the least explored areas is the underwater environment. The main benefit of augmented reality in these environments is that it can help divers navigate to points of interest or present interesting information about archaeological and touristic sites (e.g., ruins of buildings, shipwrecks). However, the harsh sea environment affects computer vision algorithms and complicates the detection of objects, which is essential for augmented reality. This paper presents a new algorithm for the detection of fiducial markers that is tailored to underwater environments. It also proposes a method that generates synthetic images with such markers in these environments. This new detector is compared with existing solutions using synthetic images and images taken in the real world, showing that it performs better than other detectors: it finds more markers than faster algorithms and runs faster than robust algorithms that detect the same amount of markers.

    Keywords: Augmented reality , Cultural heritage , Generating synthetic images , Marker-based tracking , Real time

  20. Editorial2018

    Advances on mechanics, design engineering and manufacturing

    Sequenzia G., Rizzuti S., Martorelli M., Ingrassia T.,

    International Journal on Interactive Design and Manufacturing, 12(4), pp. 1155-1156

    3D scanningAdditive manufacturingDesign for sustainabilityEngineering educationGeometric dimensioning, tolerancing and inspectionGeometric modeling and processingHuman factors and ergonomicsImage Processing & ApplicationsMethods for medical applicationsProduct design and engineeringVirtual and augmented realityVirtual prototyping and digital twin